Topsheets

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Speed: 7
Spin: 7
Control: 8
Deception: 6

 
563 medium-pip is the best off speed blocking rubber, but it can also hit very well. Balls hit with 563 have some sink and some deception. This rubber is best with a 729 sponge. Thicker sponge will give more ability lift and spin the ball, but the thicker the sponge the less sink and deception.
$5.50
Color   
 
 
   
Speed: 7
Spin: 7
Control: 8
Deception: 6
 
563-1 medium-pip is the best off speed blocking rubber, but it can also hit very well. Balls hit with 563-1 have some sink and some deception. This rubber performs best with 1.5, but 2.0 and thicker can be used for increased spin generation, thinner, or NO sponge can be used to promote the rubbers chopping, deception and spin variation abilities.
$5.50
 
Color   
 
 
     
Speed: 9+
Spin: 9+
Control: 9+
Deception: 0
 
Slightly faster than the classic 729, 729-2 offers the benefits of increased spin and power from the traditional feel of Chinese sticky top sheet. Awesome attacking power and tremendous over the table loops.
$5.50
 
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Speed: 9+
Spin: 9+
Control: 9+
Deception: 0
Top sheet only
Feels almost the same as 729. Generates slightly more spin, speed is comparable with classic 729. FX has that classic 729 feel, but the increased spin, may give slightly less control when handling incoming spin. If your goal is an all around rubber with an emphasis on topspin attack FX is a good choice.

 
$5.50
 
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Speed: 5
Spin: 6
Control: 7
Deception: 8+
755 is a deceptive hitting/chop blocking rubber. 755 hits better with sponge but if you can master hitting with NO sponge it’s very effective. Chop/block shots are best done with no sponge, but 1.0 is acceptable. Sponge over 1.0 will cause this rubber to lose its deception, but even with a 1.5 this rubber will hit well.
$5.50
 
Color   

 
 
     
Speed: 5
Spin: 6
Control: 7
799 is a medium pip rubber that hits like a short pip, yet handles incoming spin quite well. 799 does very well with no sponge. The more sponge you use the better you will be able to lift the ball. If your goal is a hitting game try 729 1.0mm sponge, If you want spin go HRS 1.5 to 2.0.
$5.50
 
Color   
 
 
   
Speed: 9
Spin: 7
Control: 9+
799-1 is a medium pip rubber that hits like a short pip, yet handles incoming spin quite well. 799-1 does very well with no sponge. The more sponge you use the better you will be able to lift the ball. If your goal is a hitting/chopping game try Thinner sponge, or NO sponge. To generate more spin try thicker sponge.
$5.50
 
Color   
 
 
     
Speed: 9+++
Spin: 7
Control: 9
Deception: 0
802 is a devastating rubber when used to hit close to the table, Thicker sponge will allow you to throw a reasonable amount of spin. Thinner sponge say 1.5-1.0 will give you a more controlled hitting game. Use HRS if your goal is controlled spin. Use 729 sponge if your primary use will be hitting, Ding Song (legend in the late 90’s Chinese TT team), used 802 with 1.0 and 1.5 for a chopping and hitting game.
 
$5.50
 
Color   
 
 
     
Speed: 9+++
Spin: 7
Control: 9
Deception: 0
802-1 is a devastating rubber when used to hit close to the table; thicker sponge will allow you to throw a reasonable amount of spin. Thinner sponge: 1.5-1.0 will give you a more controlled hitting game. Use HRS if your goal is controlled spin.
$5.50
 
Color   
 
 
     
Speed: 12
Spin: 8
Control: 11
Deception: 0
The true HAMMER of short pips. This product is suitable for close to the table hitters and power blockers. Very large conical shaped pips, tops are cross checked and rubber is hard and spinney. For more control when pushing/blocking I highly recommend the Magic Red Sponge for medium hardness or Reactor sponge for a very soft feel.
 
$8.00
 
Color   
 
 
     

Speed: 5
Spin: 0
Control: 9+++
Deception: 2
 
804 Anti-Spin. This top sheet is medium hard and has a waxy surface that is capable of spin yet is minimally reactive to incoming spin. Unlike most SUPER dead antis, 804 has much more dynamic properties that differ with the amount of sponge used.
$5.50
 
Color   
 
 
     
Speed: 6
Spin: 6
Control: 7
Deception: 3
Staff Notes: The most controllable true long pip. Excellent for chopping when played OX, some players add up to 2.0mm sponge for superior hitting abilities. This rubber does deliver a dangerous sinking ball.
$5.50
 
Color   
 
 
     
Speed: 9
Spin: 9++
Control: 9+
Deception: 0
Spinney soft surface, this rubber meets and exceeds the demands of the modern top spin and touch game. Bang for the Buck this is probably the best rubber you will ever glue to your bat with exceptional touch and control.
$8.00
 
Color   
         
Speed: 7
Spin: 5
Control: 9
Deception: 4+
Special formulation of natural and synthetic rubber compounds make this pip rubber very strange. The formula not the length of the pips is what gives this rubber its ability to chop, bump, smash, and manipulate spin all with unparalleled control.  Dr. Evil can glass under a ball one shot and generate spin on the next. HARDBAT APPROVED. Recommended for OX use (no sponge) ONLY
$10.00
Color   
 
 
     
SPEED: 12
SPIN: 11
CONTROL: 11

 
PRO XP is a great choice for players who want the ability to perform effectively off the table. This is not a typical Chinese rubber; the top sheet is supple and very thin. PRO XP has an extremely elastic under pip structure that will allow the rubber ample time to load spin prior to release. 
$6.00
 
Color   
 
 
     
SPEED: 10
SPIN: 12
CONTROL: 12

 
 PRO XT utilizes tackiness with modern elasticity. A thin, tacky top sheet with a specially designed under pip structure generates a shocking quantity of spin with the most compact stroke. PRO XT is an excellent weapon for the 3rd ball attack as well as the compact loop.
$6.00
 
Color   
 
 
     
Speed: 9
Spin: 9
Control: 9+
Deception: 0
 
2000 is a very popular top sheet in China, it has well rounded attacking characteristics that enables players to bring out the strong points of their game, while maintaining control.
$5.50
 
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